The game’s colorful, cartoonish world opens the door for arcade-style gameplay, including some crazy taxi driving and the ability to use whacky weapons. Players get behind the wheel of a classic black London cab and help the undead English citizens of Zombieton run errands like getting to the local pub or visiting the soccer field. A team at Sony Santa Monica Studio has gone retro with this very different take on zombies. Sony Worldwide Studios developers around the globe are exploring virtual reality. This game strands players on an entire planet filled with these prehistoric creatures. Jurassic World proved that everyone still loves dinosaurs running amok. It’s a full-blown game that’s sprouted from the studio’s Back to Dinosaur Island tech demos, and it has the potential to be the type of killer app that Sony needs to sell its new headset. The player takes control of a young boy who’s crash-landed on a planet that’s inhabited by dinosaurs of all shapes and sizes. That experience, as well as the company’s CryEngine technology, comes into play with the Sony-exclusive dinosaur action game, Robinson: The Journey. The German studio behind the original Far Cry, Warface, and Crysis franchises knows first-person shooters well. Robinson: The Journey, Crytek, PlayStation VR Here’s a list of 10 virtual reality games to look out for in 2016. With over 50 games in development for PlayStation VR, and dozens in production for Oculus Rift and HTC Vive, there will be plenty of new content for gamers. Munster believes approximately 10% of current PCs will be able to run virtual reality platforms like HTC Vive and Facebook (FB)-owned Oculus Rift out of the box, with another 10% requiring a $300 graphics card upgrade. There are over 30 million Sony (SNE) PlayStation 4 consoles in the market today, all capable of running the new PlayStation VR. That gives game developers a very large audience to tap into. Piper Jaffray senior analyst Gene Munster forecasts sales of virtual reality headsets will grow from 12.2 million in 2016 to 100.2 million by 2020.
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